Culled from the official Blood website: Blood.com
BUILD, the powerful game engine written by Ken Silverman, boasts some of the hottest features available in a 3D game[in it's time]. It has been used to create some of the most memorable PC games ever, including Duke Nukem3D, Shadow Warrior, and of course - Blood. Some features are:
- Sloped or slanted floors and ceilings, allowing levels to have interesting and realistic architecture.
- True rooms above rooms and real bridges.
- Moving sectors that can be made to rotate, incline, and move in numerous other
ways, making for a dynamic, realistic, and often dangerous environment.
- Multiple colors of light.
- All sprites and game characters cast realtime shadows, adding to realism and
anchoring enemies in the environment.
- Head canting, clockwise and counterclockwise, a full 360 degrees.
- The ability to look up and down by about 40 degrees each way.
- Many X mode and SVGA resolutions supported.
- The Mapedit level editor, a significantly enhanced version of Build, is extremely powerful and easy to use. It allows for fast editing in both 2D view mode and 3D mode. The 3D editing mode allows level designers to see what they're creating in
real-time—including lighting effects and z motion positions (i.e. you can open
and close doors).
- Parts of the environment can be destroyed or otherwise affected during
gameplay.
TECHNICAL RESOURCES AND TEXTS
The .RFF File Format
A document by Matt Saettler, detailing the .rff file format he created to store Blood's game data.
The .MAP File Format
A document by Matt Saettler, detailing the .map file format he created for Blood's levels.
The .DEM File Format
A document provided with Blood: One Whole Unit describing who demos are stored.
The .ART File Format
A document by Ken Silverman detailing the .art file format he created for
the build engine games.
The .SFX File Format
A document produced detailing the .SFX file format used to store the "header" type data for Blood's sounds.
More to come...
SEQ, QAV, PAL, PLU, KVX, QBM, QFN, MNU, SMK, SAV, RAW