BLOOD's GUTS: THE TECHNOLOGY
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CURRENT FEATURES
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Culled from the official Blood website: Blood.com

BUILD, the powerful game engine written by Ken Silverman, boasts some of the hottest features available in a 3D game[in it's time]. It has been used to create some of the most memorable PC games ever, including Duke Nukem3D, Shadow Warrior, and of course - Blood. Some features are:

TECHNICAL RESOURCES AND TEXTS
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The .RFF File Format
A document by Matt Saettler, detailing the .rff file format he created to store Blood's game data.

The .MAP File Format
A document by Matt Saettler, detailing the .map file format he created for Blood's levels.

The .DEM File Format

A document provided with Blood: One Whole Unit describing who demos are stored. 

The .ART File Format

A document by Ken Silverman detailing the .art file format he created for the build engine games.

 The .SFX File Format

A document produced detailing the .SFX file format used to store the "header" type data for Blood's sounds.

More to come...

SEQ, QAV, PAL, PLU, KVX, QBM, QFN, MNU, SMK, SAV, RAW