Site News . . . |
Tuesday, November 6, 2001 Discovery In case you hadn't noticed, the
"Blood Source Release Campaign" has pretty much died. There. I
said it. |
Sunday, July 8, 2001 QBlood gets hosted! QBlood and it's respective forum are now officially hosted by PlanetBlood. |
Sunday, April 1, 2001 Infogrames Loses Blood Game Source In Act of Terrorism In an show of force unheard of in the PC gaming industry, Monolith Productions' CEO Jason Hall, with the help of a secret terrorist organization known only as "The Cabal", stormed the Infogrames compound in Spokane WA in an effort to gain a much sought after prize - the source code to BLOOD, the FPS shooter that put Monolith on the map. In a communique to his soldiers, Hall said the injustice that his company's creation has suffered by not having it's source code released is unforgiveable. Not only would he see the BLOOD source code given to Lt. Greg "frightfan" Enright to be released publicly from the internet, but he intends to "punish Infogrames for their insolence in assuming that they own something as ethereal as the power of such a marvelous wonder of gaming as Blood." The soldiers took the source by force from the nigh-impregnable fortress and are currently thought to be hiding out in the Redmond WA area. When asked for a reaction, Infogrames spokesman
Tom Richardson said: |
Tuesday, February 27, 2001
- If you haven't been watching the forum lately, you've really been missing
out on some good stuff! We're still trying to get the blood source from
Infogrames, but the consensus has been to do a reverse engineering project
based on the quake engine. We once thought the Duke Nukem community could
be our savior, but it seems the quake community is thirsty for blood! Jason
Hall has no qualms about the project, and it seems Infogrames is oblivious
that they even own blood. SO... game on!
On a another note, I found out that Game basement is actually running some tracks from the blood soundtrack in their play list. If anyone is interested in seeing some blood mp3's on the site, let tim know. |
Thursday, February 08, 2001
11:26:31 - Perhaps a transcript is the best way to announce this,
so here it is:From: "Frightfan"This is not a drill. Frightfan has left the building. The campaign was fun, but now business must come before pleasure. |
Thursday, January 04, 2001 21:07:10 - Just saw at Planetblood.com that there is a new Blood 2 mod available called " Festival of Blood ". Why would I want to exalt a Blood 2 mod at this Blood 1 site? Because FOB is a tribute to Blood 1 in the form of a Total Conversion. It alters the weapons to feel like the old Blood weps and contains conversions of several Blood 1 Bloodbath levels using the original textures! Check it out NOW ! |
Wednesday, January 03,
2001 14:48:53 - Well, Happy 2001 everybody!! It's another year for
the campaign, which was started in the summer of 1999. I hope you all had a great holiday - some of you may still be on one at this time! Well, with the new year, I decided to make some updates to the site. Those of you that are regulars have noticed the new look for the site. Do you like it? It should now be compatible with ALL browsers that support Cascading Style Sheets, although I myself use only MSIE5.0. I have changed alot of the pages to give the site a quickloading, uniform look. Even the Forum is undergoing a facelift right now. I will be deleting the old posts from last year within the week because they don't appear correctly under the new format. Also, I have fixed a mistake I made regarding Mitcho's Ultimate Blood Map Editing Suite. The site DOES still exist - and it's here at PlanetBlood.com. Just check out http://www.planetblood.com/mapedit/ for the new location. You can use the online tutorials or download the full set in MSWord format. Also available at the same location is Mitchco's map-pack "Journey Into Ravenloft", which is mirrored on this site as well. Keep the cause alive in 2001!! |
Wednesday, December 27,
2000 16:20:23 - Uploaded some new files:
Also, in other news, Tim Hale has begun production on WinBarf, a win32 version of the inimitable barf.exe that comes with your Blood Tools installation. At "press time", the program is not fit for upload, but he's working hard on it, and it will be finished soon. Stay tuned to The ReBUILD Project site for the latest. . |
Thursday, December 21, 2000 10:24:21 - Publishing rights for Duke Nukem Forever and the entire back catalog of Duke Nukem games has been aquired by G.O.D. Games Inc . Read the article here . Did I neglect to mention that Duke Nukem 3D was made with the BUILD engine? Can we use this to our advantage? Again, read the article here . |
Friday, November 17, 2000 11:09:46 - I fixed an error on the .RFF info page. It seems that the culprit was a "<" symbol in the code, which as you know is also used in HTML tags. Also on that page, I fixed the email link to Matt Saettler. |
Wednesday, November 15, 2000 14:49:31 - Matt Saettler has given me the info I and Mathieu requested on the .rff file format . I haven't found a place for it yet, but for now, click here . |
Tuesday, November 14,
2000 14:23:12 - Been talking with Nick Newhard (formerly of Monolith
and game designer for Blood) about the .RFF file format (see the
FORUM
post from my ReBUILD team mate, Mathieu). He proferred no info on that,
but he DID tell me (vaguely) what he is working on. NO, it isn't Blood3;
he is on a team working on a new Star Wars game! All is very hush hush. He
wouldn't even tell me what part of the Star Wars universe it would involve. As for the .RFF file format info; as I type this, I await responses from Matt Saettler and Jason Hall on the matter. A breif message from Jason suggested that he didn't even remember what the .RFF format was! Well, it has been 3 years since Blood's heyday. We'll see what Matt says. |
Monday, November 13, 2000
20:15:40 - I was talking with Andrea at the
Lith Store
about the lack of Blood 1 pimpage over there. She said that they no longer
sell Blood 1 from there, that we have to go to
INFOGRAMES INC.
if we want to get it back on the store shelves. Apparently I am not the
only one getting emails asking where to find it; she gets like 5 every day!
So I have forwarded her email to me over to Tom Richardson at
INFOGRAMES
. Also, she posted on the FORUM recently, so watch for someone named "LithChick" - heh heh :] |
Sunday, November 12, 2000
18:15:08 - I hope to soon be adding to the
Progress
section again. I am in talks with Tom Richardson of
INFOGRAMES ENTERTAINMENT
about who owns what. Things are looking promising people! Tom seems to
really want to help us! Also, there's been alot of talk recently of reverse-engineering Blood. In other words, use Ken Silverman's BUILD source code to make a Win32 exe that would run Blood using the available game data. Sounds good, but let's not jump the gun. We may yet get the Blood source code and we do NOT want to infringe upon copyright. Got an opinion on this matter? Go post in the FORUM ! |
Thursday, November 02,
2000 18:55:20 - Not only is the forum back up (yay!), but I have
also fixed the Downloads
section. Now you can download the Bodies conversion for Q2, or Ron Allen's
Sounds List, or whatever else you want. UPDATE(10:37 PM) - Also found some more conversions of Blood DMs for other games on FilePlanet . I added them to the Downloads section and cleaned the page up a bit. |
Tuesday, October 24, 2000 - OOPS.... sorry bout the forum... I screwed it up again.... I am working on it though. |
Tuesday, October 24, 2000
- Maybe you guys have wondered if I gave up on this campaign. Well, no
I haven't.
Frustration Determination Reparation |
Sun, July. 10th 2000 - Matt Saettler had some answers for me about what we can/can't do for Blood with the BUILD source. See the Progress So Far section. The "interview" isn't over yet, but I've posted what I had as of the time I wrote this. |
Sat, July. 1st 2000 - I am a lame-ass ignoramus(sp?). That self-insult almost rhymes, which also would make me even more of an idiot, I think. Allow me to explain. You know how I have often mentioned that CTF in Blood would be great? Well that is true. It would be, which is why it's been there all along, right from version 1.0. See Simon's post "CTF thing must be settled" and my contrite reply, in The Forum . |
Mon, June. 26th 2000 - A couple little things. I have changed the "How Cool Could It Be?" Section into the "Source Port To-Do List". I will place in there any ideas that will help us to maximize Blood's potential. Suggestions are, of course, welcome. I also learned that GT Interactive is now somehow under the thumb of Infogrames Entertainment . I don't think that that means we will have yet ANOTHER company to deal with, but it did raise my eyebrow. |
Thurs, June. 22nd 2000
- I have finally fixed the banners on this site. That should make you
Gamespy lads happy. Also did some work on the Files
Section
, adding a couple of files, including, of course, the BUILD source code
file. On top of that, I have included a dynamic list of the top 10 Blood/Blood2 files. I am in discussions right now with Kenneth Stumpf (also known as radium , and the head honcho at FilePlanet ) on creating a Blood section over there at FP. Currently there is only a Blood2 section. I am to identify, for him, the Blood 1 files that exist at FilePlanet, as well as those that should be included. Any help from the blood community is welcome. Send any Blood 1 file info to me at: frightfan@hotmail.com . Include the link to the file (NOT the file itself) as well as what the file is/does. |
Wed, June. 21st 2000
- This is actually a day late, but it's the best I could do. It is 4am,
and I just got home from work. Here goes:
repeat THE BUILD SOURCE CODE HAS BEEN RELEASED Go to the Files Section to download it. This does not solve everything yet. We still need the Blood-specific code from GTI, so let's not get lazy. |
Wed, May. 17th 2000
- Very sorry for lack of news, but there isn't any real news to speak
of. There are many who claim that Ken Silverman will finally release the
BUILD source sometime this summer. As far as I know this could be
wishful thinking or actual fact - here's hoping. Just so that I actually keep my hand in this, I am going to be doing some minor adjustments to the site. I have revamped the menu a little, though most of you probably wouldn't notice. I also finally got rid of that damned poll. I'm sure no one will miss it :) |
Fri, Dec. 17th - New Files Section added. Not much there yet. :) Sorry for the lack of updates, but life is intruding alot lately :) |
Fri, Oct. 15th
- I have been trying to get my poll to work, and just can't seem to.
It just won't register my votes, so it looks as though no one has voted...
Does anyone know what I can do to get it working? |
Fri, Oct. 15th
- So much for the counter!!! What the hell happened??? I just lost, like
500 hits! :( In other news, I have added a new section to this site. Upcoming Mods is where you can see what the mod-authoring community want to do with the source once it is released. Hopefully, this will keep things lively in the Forum until Mr. Silverman finally gives the word. |
Sat, Sept. 25th
- Great news from Scott Miller of 3D Realms regarding those utilities
of theirs that we need for modding Blood. See the
Progress
section. This takes care of the first of many hurdles to come. In other news: LOOK AT THAT COUNTER!!! I have over 1000 hits thanks to you guys! That, to me, is totally awesome. |
Tues, Sept. 21st
- A little tease from Nathan Pearce of GT Interactive has been added to
the Progress
section. The forum seems to be down.... hopefully not for long....and
no, it isn't my fault this time :) [Actually, the official Blood Forum seems to be down as well. Looks like WKYA-Undertaker's prophecy of a forum reset came true!] |
Thurs, Sept. 16th
- New interview with Matt Saettler in the Progress
section. Some interesting posts in the forum from him, too, if you haven't
been there to see them already. I also returned the links to those posts
that I accidentally deleted a while back, so have a look at those, too. Speaking
of links, I have added a couple to the Links
section. On a side note: I just discovered an old interview with Ken Silverman at Dukeworld. Check it out if you want to learn some more about the creation of the BUILD engine. I am sorry for the lack of new stuff people, but I am afraid that no matter what I do, life does tend to intrude upon me sometimes : ) |
Friday, Sept.
3rd - Still working on that poll... I want it to look the way I want
it to look, okay? ;P Anyway... there is a VERY exciting post in the forum!!! Matt Saettler, Project Manager and Coder for Blood, has posted on various items regarding what we need to "modify" Blood - READ THE POST HERE . Also updated the Links section's layout and added a few new links as well. |
Mon, August 30th - Sorry to everyone who posted on the forum yesterday and today: I seem to have uploaded the wrong index when I updated the layout. This means that the messages aren't deleted, but there aren't any links to them either, since it was the original index, not an updated one. I am going to leave it alone now, I promise : ) I am trying to get my poll going and I have registered it with Gamespy, but I can't seem to get it to work the way I want it to. If any of you can help me out, please email me at frightfan@hotmail.com . The earlier replication problems also seem to be corrected. |
Sun, August 29th
- Ok, the forum IS working, but I will probably change it's look when I
can. The poll will have to wait. This "replication" problem is becoming a
real bitch. I never get to see my updates until the NEXT DAY!! [update:the situation has been remedied now] Anyways, there is a little more to the Progress section today, thanks to J.A.B. and his keen news eyes. |
Thurs, August 26th - Going to set up a forum and get the poll going (finally) . By the time anyone reads this, the forum should be up and running. I hope. There is a problem here at the Gamespy Network, with "replication". [whatever] Basically, it takes a while before what I upload will show in anyone's browser- including mine. Weird and I don't get it, but it's true. It means that I can't immediately see whether my updates are working as I intend them to. So please be patient, I have been assured by Gamespy Tech Support that things will be rectified ASAP. |
Wed, August 25th - Getting settled at my new home at PlanetBlood. Thank you to the staff at The Gamespy Network and to Mugwum at PB. Still some things to sort out, but the site is as functional as it ever was. I did discover though, that Netscape Communicator doesn't display the site very well. The site was built on Internet Explorer 4, and is best viewed with that. I don't use Netscape, and the majority of you apparently don't either. |
Mon, August 23rd - updated the Links section with links to Ken Silverman's Homepage, and Tha Blood Shack. I also sent Ken more email: you should too! (and be NICE about it) |
Thurs, August 19th - updated the Progress section with more email.... from Jason Hall, CEO of Monolith and Scott Miller of 3DRealms. Things look a little brighter than they previously did. Added them to the Credits section. Changed some minor layout aspects of the site.... And finally! Mugwum says that PlanetBlood will indeed host this site. Scrumptious! |
Mon, August 16th - updated the music so that it loops the tunes. The music will automatically (and randomly) change after six minutes and ten seconds... the length of the longest track. The Progress Section has been updated, and also reformatted, so that the posts now go newest to oldest, top to bottom. |
Sat, August 14th - updated the Progress section with more email.... I tried another email to Joe Siegler... I hope I don't piss the guy off. |
Fri, August 13th - updated the Progress section with more emails.... maybe Friday the 13th isn't the best day to talk to 3DRealms. |
Wed, August 11th - updated the menu and music. The site is now optimized for screen resolutions of 1024x768 or higher. Anything less, and the menu gets scrunched, as do certain sections of the site. |